Dec 12, 2026

NO

Security testing.

  • #text
  • #testing

Jan 15, 2026

Hello World

The obligatory first post - setting up expectations, saying hello, and verifying the syntax highlighter works with a small TypeScript example.

  • #meta
  • #typescript

Jan 01, 2026

HI

Security testing.

  • #text
  • #testing
  • #security

Jan 14, 2025

Warped Fields and the Geometry of Rendering

On field distortion in fragment shaders — why warped grids are mathematically interesting and how interference geometry emerges from simple trigonometry.

  • #graphics
  • #glsl
  • #rendering

Dec 20, 2024

On Systems and Their Vocabularies

Every architecture is a vocabulary first. Notes on how naming shapes what a system can express, and the cost of choosing poorly.

  • #systems
  • #language
  • #architecture

Nov 14, 2024

Rendering Signed Distance Fields

An exploration of SDF-based rendering - from the geometry of implicit surfaces to sphere tracing, soft shadows, and nested domain transformations in real-time fragment shaders.

  • #graphics
  • #glsl
  • #rendering

Oct 29, 2024

Type Systems as Geometric Structures

A structural comparison between type theory and geometric algebra — two formal systems where meaning emerges from composition, orthogonality, and transformation invariants.

  • #mathematics
  • #types
  • #computation

Mar 12, 2024

Rendering Signed Distance Fields in Real-Time

An investigation into SDF-based rendering pipelines — from ray marching fundamentals to temporal anti-aliasing at the boundary.

  • #graphics
  • #glsl
  • #rendering

Feb 28, 2024

Information Density and the Design of Technical Interfaces

On visual compression, cognitive load, and the grammar of high-density UI in engineering tools.

  • #design
  • #systems
  • #interfaces

Feb 27, 2024

Signal and Noise

Value, gradient, simplex - a taxonomy of procedural noise, fBm, and domain warping for structured randomness.

  • #shaders
  • #noise
  • #signal-processing
  • #glsl

Feb 03, 2024

Understanding TypeScript Generics

A deep dive into TypeScript generics — from basic type parameters to conditional types, mapped types, and practical patterns you will actually use.

  • #typescript
  • #programming