research terminal / field notes
Systems, graphics, and the language we use to describe them.
A slow, deliberate log of working notes on rendering, protocols, and software
Recent
all entries →Dec 12, 2026
NO
Security testing.
Jan 15, 2026
Hello World
The obligatory first post - setting up expectations, saying hello, and verifying the syntax highlighter works with a small TypeScript example.
Jan 01, 2026
HI
Security testing.
Jan 14, 2025
Warped Fields and the Geometry of Rendering
On field distortion in fragment shaders — why warped grids are mathematically interesting and how interference geometry emerges from simple trigonometry.
Dec 20, 2024
On Systems and Their Vocabularies
Every architecture is a vocabulary first. Notes on how naming shapes what a system can express, and the cost of choosing poorly.
Nov 14, 2024
Rendering Signed Distance Fields
An exploration of SDF-based rendering - from the geometry of implicit surfaces to sphere tracing, soft shadows, and nested domain transformations in real-time fragment shaders.